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What a DRAG!

  • Writer: Rhonda Hoffman
    Rhonda Hoffman
  • Feb 2
  • 3 min read

By Rhonda Hoffman


Is Second Life Drag?

One of my favourite things to do in Second Life is style my avatar.

It isn’t passive or idle. It’s deliberate. Hair, skin, shape, clothes, posture. Each choice is expressive, not decorative. I know what I’m doing when I do it, and I enjoy the craft of it.

My son was standing behind me while I was working on my avatar, Mavenn. Watching quietly. Then he said, very matter-of-factly,

“Mavenn is your drag.”

He wasn’t teasing. He wasn’t mocking. He wasn’t trying to be clever. He said it the way people do when they’ve just named something correctly.

And he was right.

Mavenn isn’t a mask or an escape. She isn’t a fantasy version of who I wish I were. She is me, amplified, and turned outward.

Drag isn’t about pretending to be someone else. It’s about taking something already true and exaggerating it with intention. It’s performance with awareness. Honesty with volume. Drag does not reduce risk. It increases it.


That distinction matters when we talk about Second Life today. Because everywhere I look, I see the same refrain.

“Second Life isn’t the same.”

“It’s not fun anymore.”

“Where did the fun go?”

People talk about SL as if it quietly failed them. Like something essential drained out of the platform. Like the magic simply stopped showing up.

But I’m not convinced the platform is the problem.

What if Second Life didn’t change?

What if the way people use it did?


For many residents, SL has become a place to reduce risk. Avatars soften edges. They blur accountability. They allow people to borrow confidence without carrying it. You can be admired without being known. If something gets uncomfortable, you disappear. If intimacy deepens, you retreat. The avatar absorbs the consequence, so the person doesn’t have to.

That isn’t drag. That’s camouflage.

Drag works the opposite way.

When someone is performing drag, you know where they stand. Their voice is recognisable. Their values are legible. Their presence has continuity. They show up the same way over time. There is reputational risk, emotional risk, and creative risk. People respond because there is something solid to respond to.


That’s what my son saw. He wasn’t commenting on aesthetics. He clocked intention. He saw that I wasn’t hiding behind the avatar. I was wearing her.

That difference explains a lot about why so many people feel bored, disconnected, or nostalgic for an earlier version of Second Life.

What people miss about “old SL” isn’t the graphics or the tools. It’s the density of risk. Early Second Life had fewer entrenched identities and fewer reputations to manage. People experimented. They embarrassed themselves. They made strange things. They took social and creative risks because there was less to lose.


Over time, novelty hardened into routine. Friend groups calcified. Aesthetics stabilised. Reputations became assets to protect rather than expressions to inhabit. People stopped asking, “What do I want to express?” and started asking, “How will this land?”

They didn’t stop performing. They stopped risking exposure. Second Life didn’t become boring. It became careful. Careful performance is not a drag. Careful performance is drag fatigue.

You can feel it at events. You can hear it in conversations that never deepen. You can see it in performances that are technically competent but emotionally flat.

People aren’t missing old Second Life. They’re missing their own willingness to be visible.

Here’s the harder diagnosis.

If your avatar is doing all the expressive work for you, Second Life becomes a drag. It performs so you don’t have to. It shields you from consequence. It lets you consume the connection without being touched by it.

That isn’t a failure of the platform. It’s a choice.

Second Life is still capable of being electric. Intimate. Weird. Dangerous. Funny. Moving. But only when people use it as a place of arrival rather than disappearance. A stage rather than a buffer.

The solution isn’t nostalgia. It’s courage.

Turn yourself out again. Let Second Life be YOUR DRAG.

Risk being legible. Risk being remembered. Risk being loved or disliked for something real.

Your Drag isn’t just about aesthetics (because YES QUEEN/KING it is!). It’s also structural. It’s about orientation. It’s about whether you’re using performance to reduce yourself or to reveal yourself.

So if Second Life feels dull, ask a different question than “what happened to it?”

Ask this instead.

When was the last time you turned yourself out?

Are you a drag?

Or is Second Life your Drag?


About the author: Rhonda Hoffman is a live singer, trained instrumentalist, and long-time participant in Second Life’s live music community, where she performs singing rock & blues as her character Mavenn. She performs regularly, runs a venue dedicated to supporting live artists, and spends as much time listening in the audience as she does on stage. She is a poet, writer and academic. Rhonda currently lives in Newfoundland, Canada.


 
 
 

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United Rhythms is not affiliated with Linden Research, Inc. or any of its affiliated companies or products, including, without limitation, Second Life (collectively “Linden Lab”). Any views or opinions expressed on this site reflect the views or opinions of the content creators on this site and not of Linden Lab or its employees, directors, officers, agents, or representatives.  

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